Monday, December 19, 2016

PewDiePie VR Part9

Sing a sailor moon.

Wikipedia
Sony's interest in head-mounted technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997.[8] One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit.[9]
In early 2014, Sony Computer Entertainment research and development engineer Anton Mikhailov said his team had been working on Project Morpheus for more than three years. According to Mikhailov, the PlayStation 3 Move peripheral, itself revealed in June 2009, was designed with unspecified, future head-mounted technology in mind. "We specced it and built it to be a VR controller, even though VR wasn’t a commodity. As engineers, we just said it was the right thing to do. At the time, we didn't have a consumer-grade project that we could work on, but it was definitely designed with that vision in mind."[10] Shuhei Yoshida, the president of Sony's worldwide studios, also said the project started as "grassroots" activity among engineers and programmers, which came into focus in 2010 once the Move controller had been released.[11] Sony also went on record to say it is mandatory for all games to have no less than 60 frames per second at all times.[12]
Project Morpheus was first announced at The 2014 Game Developers Conference. Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida introduced the device on March 18, 2014 and stated Project Morpheus was "the next innovation from PlayStation that will [shape] the future of games."[13]
On September 15, 2015, it was announced that Project Morpheus would be officially named PlayStation VR.[14]
On October 8, 2015, Sony acquired SoftKinetic, a tech startup whose focus includes visual depth-sensing gesture recognition, for an undisclosed amount.[15]
On November 2, 2015, Sony confirmed that they were still aiming for a release in the first half of 2016. On March 15, 2016, at the Game Developers Conference, Sony confirmed that the release date would be in October 2016, with price tag of $399 in the US, €399 in Europe, £349 in the UK, and 44,980 yen in Japan.[16][17]


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